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>n
Tavern
You step into the Tavern, where you find some sailors huddled
around a table near the fire, while the friendly-looking
innkeeper is behind the bar polishing a tankard. A set of
stairs leads up to the north, and the tavern's front door lies
to the south.
>n
Landing
This is a small landing on the second floor of the tavern. The
door to the east bedroom is closed, and an old curtain hangs in
the entrance to the west bedroom. A flight of stairs leads down
to the south.
>open door
You open the door and step inside.
East bedroom
This is the tavern's east bedroom. It seems to be a clean and
comfortable room, with a hardwood floor and a spacious bed.
Despite this, there appears to be a leak in the ceiling which
has stained the wall and caused one of the floorboards to warp.
The room's only exit is the door in the west wall.
>take board
You pry up the loose floorboard. Beneath it you see a cache.
[Your score has just gone up by 5.]
>put plaque in cache
You put the plaque in the cache.
>put board in cache
You replace the board.
>w
You leave the room, closing the door behind you.
Landing
This is a small landing on the second floor of the tavern. The
door to the east bedroom is closed, and an old curtain hangs in
the entrance to the west bedroom. A flight of stairs leads down
to the south.
>s
Tavern
You walk back down the stairs into the Tavern. The sailors are
still huddled around a table near the fire, while the
friendly-looking innkeeper is behind the bar polishing a
tankard. A set of stairs leads up to the north, and the
tavern's front door lies to the south.
>s
Lawn
You are standing on a lawn just to the south of a small inn
that commands a stunning view of the English Channel. A rickety
shed leans against the building's west wall. The great chalk
cliff comes right up to the south edge of the lawn.
>nw
Shed
You are in a small woodshed next to a tavern in Dover,
England. There is a telltale shimmering in the air here, and an
exit to the southeast.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts dover 1588
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Dover, in the year 1588.
>out
Shed
You are in a small woodshed next to a tavern in Dover,
England. There is a telltale shimmering in the air here, and an
exit to the southeast.
>se
Lawn
At the height of the Elizabethan era comes the greatest threat
to England since the Norman Conquest. All summer long, rumours
have ricocheted up and down the coast that the Catholic Philip
of Spain has assembled a mighty Armada to invade heretical
England and its Protestant ruler, Queen Elizabeth. Six days
ago, the Armada was finally sighted off Penzance. After playing
cat and mouse with Sir Francis Drake and the English fleet all
the way up the coast, the Armada has now anchored across the
channel underneath the protection of the guns of Calais. There,
they intend to rendezvous with the Duke of Parma's army - which
is waiting at Dunkirk - and ferry more than 50,000 Spanish
troops across the channel for the invasion.
You are standing on a lawn just to the south of a small inn
that commands a stunning view of the English Channel. A rickety
shed leans against the building's west wall. The great chalk
cliff comes right up to the south edge of the lawn.
>n
Tavern
You step into the Tavern, where you find some sailors huddled
around a table near the fire, while the friendly-looking
innkeeper is behind the bar polishing a tankard. A set of
stairs leads up to the north, and the tavern's front door lies
to the south.
>n
Landing
This is a small landing on the second floor of the tavern. The
door to the east bedroom is closed, and an old curtain hangs in
the entrance to the west bedroom. A flight of stairs leads down
to the south.
>knock
An imperious voice calls out, "En-TER."
>open door
You open the door and step inside.
East bedroom
This is a small but pleasant bedroom that is dominated by the
presence of a small woman of royal bearing and dignity. She
sits in her chair as if it were a throne and stares at you as
if you were a bug. When you can tear your eyes away from her,
you notice that the room seems to be a clean and comfortable
room, with a hardwood floor and a spacious bed. Despite this,
there appears to be a leak in the ceiling which has stained the
wall and caused one of the floorboards to warp. The room's only
exit is the door in the west wall.
>bow
You bow your head briefly and Elizabeth smiles in satisfaction.
>take board
You pry up the loose floorboard. Beneath it you see a cache.
>take plaque
You take the plaque from the cache.
>give plaque to queen
She takes one look at the plaque and says, "WELL! Clearly I
cannot stay HERE. I shall have to request another room." She
flounces out of the room.
[Your score has just gone up by 10.]
>w
You leave the room, closing the door behind you.
Landing
This is a small landing on the second floor of the tavern. The
door to the east bedroom is closed, and an old curtain hangs in
the entrance to the west bedroom. A flight of stairs leads down
to the south.
Suddenly, the strumpet comes flying through the curtain,
exactly as if she had been given the bum's rush by an expert
bouncer. She picks herself up, makes an indelicate gesture
towards the bedroom, and then storms down the stairs and out of
the tavern.
>wait 60
[I assume you mean 60 minutes.]
Time passes...
You see Drake come up the stairs and pause on the landing.
Do you want to continue waiting? >y
Drake disappears into the west bedroom.
Moments later you hear the queen screech "I sent you no such
bracelet. Remove it. NOW." Seconds later the bracelet comes
flying through the curtain.
[Your score has just gone up by 30.]
Do you want to continue waiting? >y
Suddenly, the bracelet begins to glow. Then it disappears.
Do you want to continue waiting? >n
>s
Tavern
You walk back down the stairs into the Tavern. The sailors are
still huddled around a table near the fire, while the
friendly-looking innkeeper is behind the bar polishing a
tankard. A set of stairs leads up to the north, and the
tavern's front door lies to the south.
You see a sailor here.
The sailor is holding a helmet.
The innkeeper looks at the floorboard under your arm and says,
"I've been meaning to fix that, you know. Well, I guess there's
no time like the present." He takes the floorboard away from
you and disappears upstairs. You hear some muffled pounding,
and moments later he reappears, wiping his hands on his apron.
"There now. That'll be giving us no more trouble."
>Ask sailor about helmet
"'Tis the helmet of Don Pedro de Valdes, master of the Nuestra
Senora del Rosario. The captain captured the vessel last week
and he hath brought this helmet to the queen as a proof of
treasures to come."
>Give parchment to sailor
The sailor's eyes grow wide with excitement. "Where did you get
this?" he cries. "Never mind. I don't want to know." Almost in
a stupor, he hands over the helmet. Then he tucks the parchment
inside his shirt, takes a quick look around, and runs out the
door.
[Your score has just gone up by 5.]
>s
Lawn
You are standing on a lawn just to the south of a small inn
that commands a stunning view of the English Channel. A rickety
shed leans against the building's west wall. The great chalk
cliff comes right up to the south edge of the lawn.
>nw
Shed
You are in a small woodshed next to a tavern in Dover,
England. There is a telltale shimmering in the air here, and an
exit to the southeast.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts mexico 44
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Mexico, in the year 44 B.C.
>wear costume
You put on the costume.
>out
Temple
While the great Mayan civilization is flourishing in the
Yucatan, the metropolis of Teotihuacan has grown up on the
northeast shore of the great inland lake. The Indians hold this
place on the island to be sacred, and they have erected a
simple one-room temple on the spot where the feathered serpent
is believed to have appeared to their Olmec ancestors.
You are in a sanctuary inside the temple of the sun. The air
here seems to shimmer.
There is a mural on the wall here that shows the sun-god
disguised as a man escaping from a cannibal pot. Next to it is
another mural that shows Indian armies defeating the armies of
all nations that come against them. A Toltec Indian is
meditating before the altar. When you materialize, he looks up
in fear and cries, "Aieee! You have returned O mighty
Quetzlcoatl. We did not mean to displease you, but now we know
we have failed." He brings forward a cushion. "Put here the
symbol of our downfall, as it has been prophesied, that we may
recognize you as our conqueror and not incur thy wrath further
by resisting you on the day of your return."
>Put helmet on cushion
You place the helmet on the cushion. The Toltec bows, backs
away from the altar, and then knocks on the door. It
immediately opens and he steps through, leaving you alone in
the room.
[Your score has just gone up by 10.]
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts mexico 1519
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Mexico, in the year 1519.
>out
Temple
The barbarous Aztec nation has reached the peak of its power.
Warriors continually invade the weaker neighboring tribes to
ensure a fresh supply of sacrificial victims, and members of
the nobility routinely slaughter and eat the children of their
own peasants as a form of population control.
You are in a sanctuary deep inside the great temple of the
sun. The air here seems to shimmer.
There is a mural on the wall here that shows the sun-god
disguised as a man escaping from a cannibal pot. Next to it is
another mural that shows Indian warriors falling before a small
army of men. You notice that the man leading the invading army
is carrying a helmet. The great Aztec chief, Montezuma is here,
staring at the altar in a peyote-induced trance. He seems
unsurprised that you have materialized out of thin air, even
though you are wearing the feathered costume.
Montezuma is wearing a bracelet.
>look at mural
They are sacred murals that record the history of the Indian
people from the time that Quetzlcoatl appeared on this site and
told them to build a temple to him.
>wait 60
[I assume you mean 60 minutes.]
Time passes...
A messenger arrives and says, "O great leader. The alien army
has reached the outskirts of the city. What is your command?
Do you want to continue waiting? >y
Montezuma points to the mural on the wall and says, "Many
generations ago, the great god Quetzlcoatl proclaimed that one
day a conquering army would come and destroy our nation. He
told us that the leader of this army would bear a helmet. Go,
therefore, and see if the leader of this army bears this
strange device. If he does so, tell him that I beseech him that
he do me this favor - that he allow me to die, and that after I
am dead, he come with all honor to reclaim his realm....And if
by chance, he does not want the food offered to him and prefers
instead human flesh, let him eat you, for I vow to care for
your wives and children and all your relatives.
If, however, the invader does not bear the device, tell him
we shall kill him and flay his skin from his body for a cloak
and then drink his blood by the light of the new moon." The
messenger bows and leaves the room.
Do you want to continue waiting? >y
The messenger returns breathlessly and says, "O great one. The
leader of the army does indeed bear a helmet." Montezuma rises
to his feet and says, "Then it is the will of the god that we
surrender to him." He removes his bracelet and drops it on the
floor. "Come. Let us open up our city to him and hope that he
is merciful."
[Your score has just gone up by 30.]
Do you want to continue waiting? >y
Suddenly, the bracelet begins to glow. Then it disappears.
Do you want to continue waiting? >n
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts rome 1588
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Rome, in the year 1588.
>take off costume
You take off the costume, and it falls to the floor.
>take costume
You take the costume.
>out
Cloaca Maxima
You step out into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>out
Street
With the Renaissance in full swing, Rome has once again
emerged as an important center of spiritual and artistic
leadership. Despite numerological predictions of world-wide
disaster based on the Revelation of St. John, the city has embar
ked upon an ambitious program of rebuilding, restoration, and
renovation.
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>nw
The Vatican
You are in the vast square in front of St. Peter's Basilica,
the most famous church in Christendom. The entrance lies to
the west, while a street leads out of the square to the
southeast. A soothsayer is wandering through the square,
handing out leaflets.
>take leaflet
The soothsayer hands you a leaflet.
>read leaflet
The leaflet is a prophecy by the German philosopher, John
Muller of Konigsberg, known as Regiomontanus. It is printed in
Latin and it says:
"A thousand years after the virgin birth and after five hundred
more allowed the globe, the wonderful eighty-eighth year begins
and brings with it woe enough. If, this year, total catastrophe
does not befall, if land and sea do not collapse in total ruin,
yet will the whole world suffer upheavals, empires will dwindle
and from everywhere will be great lamentation."
At the bottom of the page, the printer has identified himself
as ZSV, and has appended the following in modern English. "Will
it mean the end of the world? Nein!"
[Your score has just gone up by 1.]
>se
Street
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>s
Academy
You are in a small park nestled in the heart of the city. It
is unusually peaceful here, a rare island of tranquility that
is sheltered from the noise and bustle of the busy metropolis.
Set to one side is a comfortable-looking bench. An old man is
sitting quietly on the bench.
As soon as he sees you, the old man smiles and says,
"Welcome." He gestures to a spot next to him on the bench, and
says, "Won't you sit with me and discuss the philosophical
issues of the day?"
>sit
You sit down on the bench. The old man looks delighted that you
have joined him. He says, "Here at the academy we search for
the truth. Those around us say that science and religion are
not important. They say that Giordano Bruno is right when he
makes the task of philosophy the study of man himself. We are
not so sure and perhaps - in time - we shall learn more."
>Ask about academy
"As long as there is at least one student each generation, the
academy will remain open. For remember, it is only by passing
on what he has learned that a man transcends his own death."
>Ask about aristotle
"He undoubtedly was brilliant, but it's hard to tell because
his writing is so incredibly boring."
>Ask about attila
"He shall remain condemned throughout history for his wanton
slaughter of innocent people and for his callous destruction of
centers of wisdom and learning."
>Ask about augustine
"His 'confessions' is an inspired work that will stir the soul
of anyone who reads it."
>Ask about averroes
"All of Europe must be grateful to him and his fellow Arabs for
keeping alive the knowledge of the Greeks during the centuries
when Europe had fallen into darkness."
>Ask about avicenna
"All of Europe must be grateful to him and his fellow Arabs for
keeping alive the knowledge of the Greeks during the centuries
when Europe had fallen into darkness."
>Ask about bench
"It is a good place to sit, to think, to teach, to listen, and
to learn."
>Ask about boethius
"He believed that virtue, despite appearances, never goes
unrewarded and that whatever happens is for the 'highest good.'
Comforting notions - but, I fear, false."
>Ask about bruno
"He asks us to study not the stars, but ourselves."
>Ask about caesar
"He was brilliant in his time. But that was long ago."
>Ask about charlemagne
"His reign was the only bright spot in that era we now call the
'Dark Ages.' He must have been an extraordinary man to have
kept the lamp of learning lit."
>Ask about cleopatra
"History tells us she was beautiful, but it must have been much
more than beauty that enslaved the hearts of two successive
rulers of Rome."
>Ask about cloak
"It is a symbol of academic learning. Those of us who wear it
are dedicated to acquiring knowledge and passing it down to new
generations."
>Ask about epicurus
"He believed that serenity was based on pleasure - which he
defined as the absence of pain. Those who practice debauchery
and gluttony in his name are perverting his gentle philosophy."
>Ask about god
"Some believe God exists. Some don't. It appears to be a matter
of faith, rather than of reason."
>Ask about harun al-rashid
"It is he upon whom the tales of Scheherazade are based. But
who could ever believe such a man existed?"
>Ask about himself
"I am just an old philosopher."
>Ask about honoria
"She lived long ago. Let her rest in peace."
>Ask about issues
"I'm glad you could spare the time to sit and chat. People seem
to be in such a hurry these days."
>Ask about king john
"He simply couldn't see that man's desire for personal freedom
is an inexorable historical force which may be sidetracked or
suppressed for a time, but which ultimately cannot be stopped."
>Ask about king john
"He simply couldn't see that man's desire for personal freedom
is an inexorable historical force which may be sidetracked or
suppressed for a time, but which ultimately cannot be stopped."
>Ask about key
"Whatever knowledge the key unlocks, endeavor to use it
wisely."
>Ask about log
He gives you an odd look. "There hasn't been a log here for a
thousand years."
>Ask about machiavelli
"They call him a teacher of treachery, but all I see in his
works is extreme cynicism."
>Ask about me
"Obviously, you are a man of action who has had many
adventures. Even you, however, may one day find it within you
to lead a more contemplative life."
>Ask about michaelangelo
"He is the greatest sculptor that ever breathed."
>Ask about montezuma
"He was the leader of a people that committed unspeakable
atrocities. It is fortunate that their culture was wiped off
the face of the earth, no matter what redeeming qualities the
generous-of-heart may wish to cite in their favor."
>Ask about plato
"Plato is the man who once wrote, 'The unexamined life is not
worth living.' He is the undisputed master. All of philosophy
is little more than a footnote to his works."
>Ask about pope innocent
Pope Innocent III is too far away to talk to.
>Ask about religion
"I think religion is a question of what one believes, rather
than what one can prove. And I think that each man believes
what he must, that he believes what he fears the least, that he
believes that which will allow him to sleep at night.
I also think religion has been the cause of so much bloodshed
through history that one can only hope it has provided
sufficient consolation to the faithful to atone for its own
sins."
>Ask about socrates
"He once taught, 'There is only one good, knowledge, and one
evil, ignorance.' For this he was judged too dangerous to live
by the citizens of Athens."
>Ask about time
"Time will ultimately defeat each of us, for each of us must
die. But together, mankind can defeat time. Each of us can
study and learn, and each of us can pass on that learning. If
we do so, perhaps mankind will eventually learn to control time
itself. Otherwise, we are nothing."
>Ask about time travel
"Obviously such a thing is not possible."
>stand
You stand up.
>n
Street
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>in
Cloaca Maxima
You climb down into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts rome 1798
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Rome, in the year 1798.
>out
Cloaca Maxima
You step out into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>out
Street
Rome has become a city of ruins, just another stop on the
'Grand Tour' for educated young gentlemen. Its decay has been
accelerated by the plunder of the city by the occupying French
army, who has carted off countless masterpieces and other
treasures to Paris.
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>s
Academy
You are in a small park nestled in the heart of the city. It
is unusually peaceful here, a rare island of tranquility that
is sheltered from the noise and bustle of the busy metropolis.
Set to one side is a comfortable-looking bench. An old man is
sitting quietly on the bench.
As soon as he sees you, the old man smiles and says,
"Welcome." He gestures to a spot next to him on the bench, and
says, "Won't you sit with me and discuss the philosophical
issues of the day?"
>sit
You sit down on the bench. The old man looks delighted that you
have joined him. He says, "Here at the academy we search for
the truth. Those around us follow Kant in rejecting theology
and placing reason at the heart of the philosophical endeavor.
We are not so sure and perhaps - in time - we shall learn
more."
>Ask about Academy
"As long as there is at least one student each generation, the
academy will remain open. For remember, it is only by passing
on what he has learned that a man transcends his own death."
>Ask about aristotle
"He undoubtedly was brilliant, but it's hard to tell because
his writing is so incredibly boring."
>Ask about attila
"He shall remain condemned throughout history for his wanton
slaughter of innocent people and for his callous destruction of
centers of wisdom and learning."
>Ask about augustine
"His 'confessions' is an inspired work that will stir the soul
of anyone who reads it."
>Ask about averroes
"All of Europe must be grateful to him and his fellow Arabs for
keeping alive the knowledge of the Greeks during the centuries
when Europe had fallen into darkness."
>Ask about avicenna
"All of Europe must be grateful to him and his fellow Arabs for
keeping alive the knowledge of the Greeks during the centuries
when Europe had fallen into darkness."
>Ask about bench
"It is a good place to sit, to think, to teach, to listen, and
to learn."
>Ask about boethius
"He believed that virtue, despite appearances, never goes
unrewarded and that whatever happens is for the 'highest good.'
Comforting notions - but, I fear, false."
>Ask about bruno
"He is not very well known these days, but his ideas influenced
a revolution."
>Ask about caesar
"He was brilliant in his time. But that was long ago."
>Ask about charlemagne
"His reign was the only bright spot in that era we now call the
'Dark Ages.' He must have been an extraordinary man to have
kept the lamp of learning lit."
>Ask about cleopatra
"History tells us she was beautiful, but it must have been much
more than beauty that enslaved the hearts of two successive
rulers of Rome."
>Ask about cloak
"It is a symbol of academic learning. Those of us who wear it
are dedicated to acquiring knowledge and passing it down to new
generations."
>Ask about descartes
"He sought to prove the existence of God thusly: 'Because the
idea of God as a perfect being exists, God therefore exists -
because if He did not exist, then He would not be perfect.'
This, of course, is merely a word game."
>Ask about epicurus
"He believed that serenity was based on pleasure - which he
defined as the absence of pain. Those who practice debauchery
and gluttony in his name are perverting his gentle philosophy."
>Ask about god
"Some believe God exists. Some don't. It appears to be a matter
of faith, rather than of reason."
>Ask about harun al-rashid
"It is he upon whom the tales of Scheherazade are based. But
who could ever believe such a man existed?"
>Ask about himself
"I am just an old philosopher."
>Ask about honoria
"She lived long ago. Let her rest in peace."
>Ask about issues
"I'm glad you could spare the time to sit and chat. People seem
to be in such a hurry these days."
>Ask about king john
"He simply couldn't see that man's desire for personal freedom
is an inexorable historical force which may be sidetracked or
suppressed for a time, but which ultimately cannot be stopped."
>Ask about kant
"Difficult to read, easy to believe."
>Ask about key
"Whatever knowledge the key unlocks, endeavor to use it
wisely."
>Ask about log
He gives you an odd look. "There hasn't been a log here for a
thousand years."
>Ask about machiavelli
"They call him a teacher of treachery, but all I see in his
works is extreme cynicism."
>Ask about me
"Obviously, you are a man of action who has had many
adventures. Even you, however, may one day find it within you
to lead a more contemplative life."
>Ask about michaelangelo
"He is the greatest sculptor that ever breathed."
>Ask about montezuma
"He was the leader of a people that committed unspeakable
atrocities. It is fortunate that their culture was wiped off
the face of the earth, no matter what redeeming qualities the
generous-of-heart may wish to cite in their favor."
>Ask about napoleon
"Clearly a military genius. The world may never see another
like him."
>Ask about plato
"Plato is the man who once wrote, 'The unexamined life is not
worth living.' He is the undisputed master. All of philosophy
is little more than a footnote to his works."
>Ask about pope innocent
Pope Innocent III is too far away to talk to.
>Ask about religion
"I think religion is a question of what one believes, rather
than what one can prove. And I think that each man believes
what he must, that he believes what he fears the least, that he
believes that which will allow him to sleep at night.
I also think religion has been the cause of so much bloodshed
through history that one can only hope it has provided
sufficient consolation to the faithful to atone for its own
sins."
>Ask about socrates
"He once taught, 'There is only one good, knowledge, and one
evil, ignorance.' For this he was judged too dangerous to live
by the citizens of Athens."
>Ask about time
"Time will ultimately defeat each of us, for each of us must
die. But together, mankind can defeat time. Each of us can
study and learn, and each of us can pass on that learning. If
we do so, perhaps mankind will eventually learn to control time
itself. Otherwise, we are nothing."
>Ask about time travel
"Obviously such a thing is not possible."
>stand
You stand up.
>n
Street
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>in
Cloaca Maxima
You climb down into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts rome 1940
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Rome, in the year 1940.
>out
Cloaca Maxima
You step out into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>out
Street
After 28 years under Benito Mussolini, much of ancient Rome
has disappeared, replaced by huge, faceless monuments of
Fascist Architecture. This part of the city, however, remains
relatively unchanged.
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>s
Academy
You are in a small park nestled in the heart of the city. It
is unusually peaceful here, a rare island of tranquility that
is sheltered from the noise and bustle of the busy metropolis.
Set to one side is a comfortable-looking bench. An old man is
sitting quietly on the bench.
The old man is wearing a key.
As soon as he sees you, the old man smiles and says,
"Welcome." He gestures to a spot next to him on the bench, and
says, "Won't you sit with me and discuss the philosophical
issues of the day?"
>sit
You sit down on the bench. The old man looks delighted that you
have joined him. He says, "Here at the academy we search for
the truth. Those around us follow Camus and Sartre down their
path of absurdism. They believe that humanity has no purpose
and consequently are left feeling hopeless, bewildered, and an
xious. We are not so sure and perhaps - in time - we shall
learn more."
>Ask about academy
"As long as there is at least one student each generation, the
academy will remain open. For remember, it is only by passing
on what he has learned that a man transcends his own death."
>Ask about aristotle
"He undoubtedly was brilliant, but it's hard to tell because
his writing is so incredibly boring."
>Ask about attila
"He shall remain condemned throughout history for his wanton
slaughter of innocent people and for his callous destruction of
centers of wisdom and learning."
>Ask about augustine
"His 'confessions' is an inspired work that will stir the soul
of anyone who reads it."
>Ask about averroes
"All of Europe must be grateful to him and his fellow Arabs for
keeping alive the knowledge of the Greeks during the centuries
when Europe had fallen into darkness."
>Ask about avicenna
"All of Europe must be grateful to him and his fellow Arabs for
keeping alive the knowledge of the Greeks during the centuries
when Europe had fallen into darkness."
>Ask about bench
"It is a good place to sit, to think, to teach, to listen, and
to learn."
>Ask about boethius
"He believed that virtue, despite appearances, never goes
unrewarded and that whatever happens is for the 'highest good.'
Comforting notions - but, I fear, false."
>Ask about bruno
"He is not very well known these days, but his ideas influenced
a revolution."
>Ask about caesar
"He was brilliant in his time. But that was long ago."
>Ask about camus
"One must hope he is wrong. One must hope that each man can
determine the meaning of his own life, and that the sum of
mens' lives will one day be shown to have meaning."
>Ask about charlemagne
"His reign was the only bright spot in that era we now call the
'Dark Ages.' He must have been an extraordinary man to have
kept the lamp of learning lit."
>Ask about churchill
"He is the very embodiment of the British bulldog spirit. Only
time will tell if that spirit will be sufficient to overcome
the evil that has fallen over Europe."
>Ask about cleopatra
"History tells us she was beautiful, but it must have been much
more than beauty that enslaved the hearts of two successive
rulers of Rome."
>Ask about cloak
"It is a symbol of academic learning. Those of us who wear it
are dedicated to acquiring knowledge and passing it down to new
generations."
>Ask about descartes
"He sought to prove the existence of God thusly: 'Because the
idea of God as a perfect being exists, God therefore exists -
because if He did not exist, then He would not be perfect.'
This, of course, is merely a word game."
>Ask about epicurus
"He believed that serenity was based on pleasure - which he
defined as the absence of pain. Those who practice debauchery
and gluttony in his name are perverting his gentle philosophy."
>Ask about god
"Some believe God exists. Some don't. It appears to be a matter
of faith, rather than of reason."
>Ask about harun al-rashid
"It is he upon whom the tales of Scheherazade are based. But
who could ever believe such a man existed?"
>Ask about himself
"I am just an old philosopher."
>Ask about hitler
"Over and over again through history we see men such as he gain
power through bigotry and terror. They must be stopped, but how
many more people will die before the last of them falls from
power?"
>Ask about honoria
"She lived long ago. Let her rest in peace."
>Ask about issues
"I'm glad you could spare the time to sit and chat. People seem
to be in such a hurry these days."
>Ask about king john
"He simply couldn't see that man's desire for personal freedom
is an inexorable historical force which may be sidetracked or
suppressed for a time, but which ultimately cannot be stopped."
>Ask about kant
"Difficult to read, easy to believe."
>Ask about key
"It was given to me by one of my students. He told me that one
day, somebody such as yourself would come asking for it, and
that I should give it to him. I am delighted to fulfill his
trust in me." He removes the key from around his neck and gives
it to you.
[Your score has just gone up by 20.]
>Ask about log
He gives you an odd look. "There hasn't been a log here for a
thousand years."
>Ask about machiavelli
"They call him a teacher of treachery, but all I see in his
works is extreme cynicism."
>Ask about me
"Obviously, you are a man of action who has had many
adventures. Even you, however, may one day find it within you
to lead a more contemplative life."
>Ask about michaelangelo
"He is the greatest sculptor that ever breathed."
>Ask about montezuma
"He was the leader of a people that committed unspeakable
atrocities. It is fortunate that their culture was wiped off
the face of the earth, no matter what redeeming qualities the
generous-of-heart may wish to cite in their favor."
>Ask about mussolini
"He is the leader of the country, but he does not have the
hearts of the people."
>Ask about napoleon
"Clearly a military genius. The world may never see another
like him."
>Ask about plato
"Plato is the man who once wrote, 'The unexamined life is not
worth living.' He is the undisputed master. All of philosophy
is little more than a footnote to his works."
>Ask about pope innocent
Pope Innocent III is too far away to talk to.
>Ask about religion
"I think religion is a question of what one believes, rather
than what one can prove. And I think that each man believes
what he must, that he believes what he fears the least, that he
believes that which will allow him to sleep at night.
I also think religion has been the cause of so much bloodshed
through history that one can only hope it has provided
sufficient consolation to the faithful to atone for its own
sins."
>Ask about sartre
"One must hope he is wrong. One must hope that each man can
determine the meaning of his own life, and that the sum of
mens' lives will one day be shown to have meaning."
>Ask about socrates
"He once taught, 'There is only one good, knowledge, and one
evil, ignorance.' For this he was judged too dangerous to live
by the citizens of Athens."
>Ask about time
"Time will ultimately defeat each of us, for each of us must
die. But together, mankind can defeat time. Each of us can
study and learn, and each of us can pass on that learning. If
we do so, perhaps mankind will eventually learn to control time
itself. Otherwise, we are nothing."
>Ask about time travel
"Obviously such a thing is not possible."
>stand
You stand up.
>n
Street
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>in
Cloaca Maxima
You climb down into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts baghdad 1361
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Babylon, in the year 1361 B.C.
>out
Secluded Cave
You are in an abandoned cave on a hillside halfway between the
fabled city of Babylon and the village of Baghdad. The wall of
the cave seems to shimmer, and the only exit lies to the west.
>w
Caravan Trail
Here in the heart of the fertile crescent, civilization began
with the discovery of agriculture over 9,000 years ago. The
Sumerians, Akkadians, Assyrians, Amorites, and Hittites have
all come and gone, and now Mesopotamia is part of the vast
Babylonian empire.
You are on a north-south road in the middle of nowhere. A
caravan has stopped here to rest, as they have done since time
immemorial. The travellers are ignoring you and their attitude
suggests that you would be well advised to do the same. Up the
hill to the east lies the entrance to a cave.
>s
You walk for a long time and eventually find yourself inside
the ancient city of Babylon.
Ishtar Square
This is Ishtar Square in the heart of old Babylon, capital of
a vast empire that stretches from India to the Mediterranean.
The entrance to the Hanging Gardens is to the west, and the
fabled Tower of Babel is to the east. The road out of town
leaves to the north.
>w
Courtyard
This is the courtyard below the hanging gardens of Babylon.
You can go up to the roof or out to the east. Most of the
courtyard is covered with vines that have been meticulously
pruned.
>up
Hanging Gardens
You are standing atop the legendary Hanging Gardens of
Babylon, which give you a stunning view of the city. The lush
gardens are enclosed by a low parapet that overlooks the
courtyard below. The only exit leads back down into the courtya
rd.
>jump
You fling yourself over the wall into the courtyard below. On
your way down, you notice that the vines spell out a message
that contains the name Zeke. Fortunately for you, the priests
who maintain the sacred vines have bred them for strength and
they break your fall, leaving you unhurt. Moments later you see
someone else jump off the roof into the square. With no
cushioning foliage, the poor soul dies instantly. "How lucky I
am," you think to yourself. "There but for the grapes of God go
I."
Courtyard
This is the courtyard below the hanging gardens of Babylon.
You can go up to the roof or out to the east. Most of the
courtyard is covered with vines that have been meticulously
pruned.
>up
Hanging Gardens
You are standing atop the legendary Hanging Gardens of
Babylon, which give you a stunning view of the city. The lush
gardens are enclosed by a low parapet that overlooks the
courtyard below. The only exit leads back down into the courtya
rd.
>read vines
You look over the parapet to the courtyard below. From this
height you can see that the vines have been trained to grow in
a pattern that spell out the English letters, "Zeke is Number
One!"
[Your score has just gone up by 1.]
>down
Courtyard
This is the courtyard below the hanging gardens of Babylon.
You can go up to the roof or out to the east. Most of the
courtyard is covered with vines that have been meticulously
pruned.
>e
Ishtar Square
This is Ishtar Square in the heart of old Babylon, capital of
a vast empire that stretches from India to the Mediterranean.
The entrance to the Hanging Gardens is to the west, and the
fabled Tower of Babel is to the east. The road out of town
leaves to the north.
>e
You try to enter the Tower of Babel, but a voice on the other
side says, "You must say the password to gain entry."
>say east
The door swings open and you step inside.
Tower of Babel
This is the temple at the foot of the Tower of Babel. There
are several portraits on the wall here, each in an elaborate
frame, all of which appear to be glowing. At the east end of
the room is a door that probably leads up to the Tower Room.
The west exit leads back out to the square.
The frame around the door is glowing, and the door is standing
ajar.
[Your score has just gone up by 20.]
>e
You climb the stairs and stumble on the top step. You pause for
an instant outside the door, and then boldly step through. You
hardly notice the door clicking shut behind you, as your
attention is riveted on a figure who looks just like yourself
standing on one of two raised platforms in the room. The figure
is rapidly dematerializing, and just before he disappears he
suddenly flings his arm out and points towards the platform on
the right. No sooner does he disappear than you hear ominous
footsteps in the hall outside the door.
Tower room
You are in a room at the top of the legendary Tower of Babel.
There are two prototype time machines here. The one on the left
is labelled 'forward,' and the one on the right is labelled
'backward.' Some notes have been taped to the wall between the
two machines. In the center of the room is a large contraption
that contains a case with the ominous label "Doomsday Device."
Inside the case is a red button labelled "Activate" and below
it is keyhole labelled "Abort and Disable."
At the moment the case is closed.
The only exit is a locked door in the south wall.
[Your score has just gone up by 30.]
>Get in right platform
You step on the platform and feel yourself begin to
dematerialize. Then you black out for an instant and begin to
re-materialize. When you stumble off the platform, you glance
up at the wall clock and notice that the time is now 7:03 a.m.
>look
Tower room
You are in a room at the top of the legendary Tower of Babel.
There are two prototype time machines here. The one on the left
is labelled 'forward,' and the one on the right is labelled
'backward.' Some notes have been taped to the wall between the
two machines. In the center of the room is a large contraption
that contains a case with the ominous label "Doomsday Device."
Inside the case is a red button labelled "Activate" and below
it is keyhole labelled "Abort and Disable."
At the moment the case is closed.
The only exit is a locked door in the south wall.
>look at notes
They look like lab notes made while Vettenmyer was building his
interkron.
"The machine on the left prototypes an interkron's forward
circuitry. It is set for exactly 62 minutes. The machine on the
right tests the backward circuitry, and it is set for 57
minutes. The power field on each machine takes 5 minutes to
regenerate after the machine has been used."
>wait 53
[I assume you mean 53 minutes.]
Time passes...
You hear someone coming up the stairs and stumble on the top
step.
Do you want to continue waiting? >n
>get in left platform
You step on the platform and feel yourself begin to
dematerialize. As you do so, you see a figure that looks a lot
like you enter the room. An instant before you disappear, you
fling your arm out and point to the backward time machine.
Then you black out for an instant and begin to re-materialize.
materialize. When you stumble off the platform, you glance up
at the wall clock and notice that the time is now 9:01 a.m.
The red button over the keyhole is flashing. Vettenmyer is
sprawled out on the floor, a laser gun just out of his reach in
one direction, and a remote control unit under the foot of a
figure who is tied to the chair. The person, who looks a lot
like you, steps on the remote switch and the case pops open.
>put key in keyhole
You put the key in the keyhole. The red button stops flashing.
[Your score has just gone up by 50.]
Vettenmyer grabs the laser, leaps to his feet, and aims it at
you.
>get in right platform
You step on the platform and start to dematerialize. Just
before you disappear, the figure in the chair shouts, "Twenty
five!" When you re-materialize, you discover that you
have gone backwards in time 57 minutes. You also discover
Vettenmyer in the room waiting for you. He grabs you and straps
you into the chair.
[Your score has just gone up by 25.]
>wait 60
[I assume you mean 60 minutes.]
Time passes...
Vettenmyer says, "So nice of you to drop in. I do hope you've
enjoyed our little chase. You've really been quite clever to
solve all those puzzles - too bad it won't do you any good." He
waves his laser gun at you and continues. "I thought you might
like to sit and chat for a while before I turn on my Doomsday
device. Please pardon the straps, but I wouldn't want to take
any chances with someone who has been as resourceful as you."
Do you want to continue waiting? >y
Vettenmyer says, "Now that we're both going to die, I might as
well tell you the secret of the double-notched key. Every
member of the Temporal Corps is given a copy of the key upon
his formal induction. The original key belonged to the man who
discovered the secret of time travel.
"He was afraid of what he had discovered, so he locked the
secret in a box and gave the key to the wisest man he knew.
This man, who ran a school in Rome, decided to use the
knowledge to found the Temporal Corps.
"I thought it would be a nice touch of irony to make that key
the only thing that can disable the destruction device once it
is turned on. I know you don't have a copy, and I'm certainly
not going to give you mine.
Vettenmyer lapses into a moody silence, and then speaks again.
"I'm sure you're getting tired of waiting to die, so I'll give
you a choice. I can kill you now with the laser, or, if you can
guess the number I'm thinking of, I'll let you live long enough
to see the destruction device work. I'll even give you a hint.
The number is between one and a hundred."
Do you want to continue waiting? >n
>25
Vettenmyer looks at you in surprise. "That's right," he says.
"I guess you'll be around until the bitter end." He pushes the
remote control and the case pops open. Then he presses the red
button - which begins to flash ominously - and snaps the case
shut.
[Your score has just gone up by 15.]
>wait
Time passes...
Vettenmyer says, "I know another version of you is about to
pop out of that machine. Pardon me while I get ready for him.
He turns his back to you and aims his laser gun at the forward
time machine.
>Kick Vettenmyer
You lash out with your foot and make solid contact. Vettenmyer
goes sprawling on the floor and the laser skitters just beyond
his outstretched hand. The remote control comes to rest at your
feet.
The other version of you starts to materialize on the forward
time machine.
>Step on remote control
You step on the control and the case pops open.
The other version of you leaps off the platform and rushes
over to the case.
He jams a key into the keyhole and turns off the Doomsday
Device. The red button stops flashing and the device is
disabled. Vettenmyer grabs the laser, leaps to his feet, and
aims it at the other version of you.
>Say 25
The other version of you leaps on the backward platform and
begins to dematerialize. You shout out the word 'Twenty five'
just as he disappears.
Vettenmyer fires the laser, but it's too late.
Vettenmyer spins and shouts at you, "How did you get that
key!!??" He slams his fist down on the case. "NO ONE could have
given it to you. It's part of the oath..." He suddenly becomes
still. "...Unless..."
He looks at you and says, "It was the old man, wasn't it? It
must have been. Well, we can take care of that, my friend." He
walks around behind you. "Get ready to take a little ride." You
feel a sharp blow on the back of your head and pass out.
When you come to, you are inside Vettenmyer's interkron, bound
hand and foot. The machine is just finishing a time jump.
Vettenmyer flings open the door and gives you a rough push. You
stumble through the door and fall on the ground.
[Your score has just gone up by 30.]
Academy
You look around for a few moments, not really seeing
anything. Then a few familiar details swim into focus. After a
few seconds you realize that Vettenmyer has taken you back to
Rome and programmed the interkron to appear in the centuri
es-old academy.
>wait 60
[I assume you mean 60 minutes.]
Time passes...
Vettenmyer sneers at you, "Surprised, creep? This guy may have
already given you the key, but if I snuff him now, he'll never
found the Temporal Corps, and all of us will simply wink out of
existence."
Desperate to get free, you strain against the rope.
Do you want to continue waiting? >y
The old man stares at Vettenmyer, and slowly recovers from his
shock. "From the evidence of my eyes and ears, you must be from
the future, much as H.G. Wells predicted. But one thing puzzles
me. If you seek to change the future by killing me, it won't
work. I'm an old man who has only a short time to live. I plan
to spend my few remaining days here at the academy, reflecting
upon the nature of life as I have always done. Killing me would
surely have no effect on this future you envision."
You work the rope back and forth. It's definitely coming
loose.
Do you want to continue waiting? >y
As the old man speaks, Vettenmyer becomes more and more
agitated. Finally he explodes. "You're lying!" he shouts. "The
Temporal Corps was founded right here on this very day. You
know the location of that box and I can prove it."
Vettenmyer pulls the old man off the bench and starts to
search him with one hand while holding the laser on him with
the other. Suddenly the old man lunges for the gun and the two
of them scuffle. You hear a muffled shot and Vettenmyer slowly
crumbles to the ground.
With a massive effort, you manage to pull one hand free of the
rope.
Do you want to continue waiting? >y
Vettenmyer's eyes come up to meet yours with a look of pure
hatred. Slowly, he brings the gun up to aim at you, and you see
his finger squeezing down on the trigger.
You free your other hand and frantically start clawing the
rope away from your legs.
Do you want to continue waiting? >y
With Vettenmyer's dying spasm, the laser goes off. In the same
instant, the old man leaps between you and the gun, and the
beam strikes him full in the chest. He sinks to the ground,
blood seeping from a hole near his heart.
You finally manage to tear the rope away and you rush to the
old man's side.
Do you want to continue waiting? >n
>Ask about time travel
The old man attempts to say something, but is disrupted by a
bout of coughing.
You gather the old man in your arms. He looks up at you and
with his last breaths he says, "Individually, time must defeat
each of us. But together, we may defeat time. Take the cloak.
Pass on the knowledge. I don't know where mankind is going, but
each of us must contribute towards the goal. Otherwise..." A
spasm wracks his body and his fingers clutch your arm. Then his
head falls to one side, and he is gone.
>Wear cloak
[Taking the cloak first.]
[Your score has just gone up by 75, giving you a total of 1000
out of 1000 points.]
WRITTEN BY machnavi@kelim.jct.ac.il
http://www.jct.ac.il/~machnavi/html/avi.html
===============================================================================
This File have been written by Avi Machness.
for corrections / additions / comments please contact
me at: machnavi@kelim.jct.ac.il
Note: if you have points lists for any quest,
or can give me more points for this one,
please contact me ASAP.
Thanks, Avi